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Re: Scripting List
DaemonZDaemonZ 24 Mar 2010 19:06
in discussion Technical / Script » Scripting List

done. trying to get the Sprint skill working but it's not looking too hopeful at the moment… it would help if i knew how to change a variable in a different class haha.

Re: Scripting List by DaemonZDaemonZ, 24 Mar 2010 19:06
Re: Armour Unwrapped
rowanmossrowanmoss 24 Mar 2010 17:54
in discussion Art / Models » Armour Unwrapped

but on the unreal characcter the hips arnt one piece, they are part of the upper legs, and the feet are part of the lower legs, and since we are using those animations, we should have the same bits right?

im failing at texturing….

Re: Armour Unwrapped by rowanmossrowanmoss, 24 Mar 2010 17:54

Add something like "You go on ahead, I'll hold them off", ofc with less cheese, to the "entering the sewers" part.

Also will need something like "You open the doors, I'll get the ship moving" etc… for the hangar, and maybe a greeting for when Taron meets up with you again in the hangar.

Re: Scripting List
SamHayesSamHayes 24 Mar 2010 16:36
in discussion Technical / Script » Scripting List

5 seconds would be good.

Re: Scripting List by SamHayesSamHayes, 24 Mar 2010 16:36
Re: Scripting List
DaemonZDaemonZ 24 Mar 2010 14:43
in discussion Technical / Script » Scripting List

ok ill update it… do you want a particular time after combat before the regen continues? atm its about half a second

Re: Scripting List by DaemonZDaemonZ, 24 Mar 2010 14:43
Re: Scripting List
SamHayesSamHayes 24 Mar 2010 12:59
in discussion Technical / Script » Scripting List

Maybe make it heal 5/sec? Stopping when shot and starting when out of combat is great, nice one.

Re: Scripting List by SamHayesSamHayes, 24 Mar 2010 12:59
Re: Scripting List
DaemonZDaemonZ 23 Mar 2010 18:54
in discussion Technical / Script » Scripting List

death penalty noted. I'll keep you informed.

I'll work on a kismet node for giving exp, not sure about it though, but i'll give it a go.

Player list will show every players stats. I can't limit it without changing the code which would be low priority. I'll turn it off for now and work on it later.
Is the interval of 1 second for health regen okay? it seems slow to me, but you can see for yourself on thurs. The health regen stops when you are being shot. it only starts when you are out of combat.

Re: Scripting List by DaemonZDaemonZ, 23 Mar 2010 18:54
Re: Scripting List
SamHayesSamHayes 23 Mar 2010 18:47
in discussion Technical / Script » Scripting List

Exp penalty for death is fine, as long as players can't go down levels.

Can you make a Kismet node for giving Exp, and can you make it so that you can only see allies' stats when clicking the button on the UI, not enemies'?

Other than that it sounds good, look forward to seeing it on Thurs :)

Re: Scripting List by SamHayesSamHayes, 23 Mar 2010 18:47
Re: Scripting List
DaemonZDaemonZ 22 Mar 2010 21:32
in discussion Technical / Script » Scripting List

Okay, here is what we have so far.

RPG System:

Please refer to the Warband Tech wave for up to date information on Tech from now on.

Thank you.

Re: Scripting List by DaemonZDaemonZ, 22 Mar 2010 21:32
Re: Armour Unwrapped
SamHayesSamHayes 20 Mar 2010 18:42
in discussion Art / Models » Armour Unwrapped

Every part that can move independantly needs to be a separate piece. The hips will need to be a different piece, as will each section of each limb (otherwise it will just move together).

Re: Armour Unwrapped by SamHayesSamHayes, 20 Mar 2010 18:42
Re: Armour Unwrapped
rowanmossrowanmoss 20 Mar 2010 02:06
in discussion Art / Models » Armour Unwrapped

in unreal they are all one, cos the feet are gonna move with the legs arnt they…?

having problems with texturing, will get it done asap

Re: Armour Unwrapped by rowanmossrowanmoss, 20 Mar 2010 02:06
New Name
SamHayesSamHayes 18 Mar 2010 18:08
in discussion General / Announcements » New Name

We need a new name - post any ideas here.

Rob suggests City of War… can be shortened to CoW!

New Name by SamHayesSamHayes, 18 Mar 2010 18:08
Re: Armour Unwrapped
SamHayesSamHayes 18 Mar 2010 18:03
in discussion Art / Models » Armour Unwrapped

Remember each moving part need to be separate - can't see if the legs and feet are separate there.

Re: Armour Unwrapped by SamHayesSamHayes, 18 Mar 2010 18:03
Re: Armour Unwrapped by rowanmossrowanmoss, 18 Mar 2010 14:55
Armour Unwrapped
rowanmossrowanmoss 18 Mar 2010 14:54
in discussion Art / Models » Armour Unwrapped

WEeeelll, this is the armour unwrapped. Its bloody awful cos i just had armour to model it with, but it fits the ut3 character proportions…
5

Armour Unwrapped by rowanmossrowanmoss, 18 Mar 2010 14:54
Deadlines
SamHayesSamHayes 18 Mar 2010 08:24
in discussion General / Announcements » Deadlines

Everything for the level needs to be completed by next Thursday (25th). This includes:

- Level gameplay
- Models and textures
- Weapons
- Script
- HUD
- Sound effects

Everything else needs to be completed by Tuesday (13th). This includes:

- Trailer
- Production notes
- Updated level document

Deadlines by SamHayesSamHayes, 18 Mar 2010 08:24
Re: Troll
Jack PerkinJack Perkin 11 Mar 2010 13:36
in discussion Art / Models » Troll

You both the Troll 3dsmax file and the Airship Unreal test and Max file are now on the Wiki so please check them out.

Cheers

Jack Perkin

Re: Troll by Jack PerkinJack Perkin, 11 Mar 2010 13:36

Start: The Truck, being advised by Taron of the Mission Objective.
<Conversation in the background as level starts>

Soldier one: <American Accent> “Seriously how hard is it to drive straight!”
Driver: <Driver/Scottish Accent> “if you want a go laddie, your more than welcome to try.”
Soldier one: <American Accent> “I swear if we hit another bump in the road I swear I’m going to throw up.”
Driver: <Driver/Scottish Accent> “Don’t you dare, I just cleaned blood out of the back yesterday.”
Taron: <Rough sounding English Accent> “Listen up, Where currently travelling towards (ENEMYNAME) Base our mission is simple, we make our way to the entrance and fight our way through the gates, then travel due east throughout the compound to the church square, when we get there we will make our way down through the sewer tunnels and break into the hangers. There we have to steal the prototype skyship the (ENEMYNAME) have been working on and fly out of their as fast as we can. Any Questions!? <SILENCE> good, let’s go men!”

In-Game NPC Dialogue:

Taron: “Let them have it lads” (Upward shout on the Lads)
Soldier One: “Die you bastard!” (Shouted)
Soldier two: “One less to worry about.”

Enemy voices: All said with a metallic hint to everything, the sound of respirators and breathing masks to mask what they say.
Enemies: “Shit its Taron!”
Enemies: “Cut them down!”
Enemies: “Fall back!”
Enemies: “In coming fire!”
Enemies: “Fifty Credits if you kill one of them!”
Enemies: “I don’t get paid enough to deal with this!”

Enemy Casual Dialogue:
Conversation one: Family Guard.

Enemy Guard one: “I can’t wait to get home tonight, you know it’s my son’s first birthday.”
Enemy Guard two: “Yeah you said about that, so what did-ya get little Senian?”
Enemy Guard one: “Shit! I totally forgot a gift! When will I get him a gift, his parties straight after my shift?”
Enemy Guard two: “Don’t worry about it, just get down to the market I will keep watch here for an hour, after all what could possibly happen?”
Enemy Guard one: “Thanks, I promise you won’t regret this.”

Enemy Dialogue two: Unexplained Encounter
<Buzzing on the Comlink and muffled shouts>

Enemy Guard One: “Did you hear that, something about the gate house?”
Enemy Guard two: “Nah, don’t worry about it, they would have raised the alarm by now if it was anything…”

Entry Battle Scene:
Soldier One: “Where the hell did that come from!?”
Soldier Two: “This place was meant to be a ghost town”
Soldier One: “Taron, great reconnaissance once again.” *Sarcastic*
Soldier Two: “What do we do now!?”
Taron: “You know you’re damned orders, Get on with it!”

Entering the sewers:
Taron: “Good luck down their kid, you’re going to need it!”

Dialogue with Wounded Enemy:
(Dialogue 1)
Enemy: “You, Don’t get any closer or I will shoot”
Player choices:
1: Advance Towards the enemy with your gun pointing at him.
2: Stay in the shadows and talk to him.
3: Shoot Him.
(Dialogue 2) if options 1 and 2 are chosen:
Enemy: “Who are you? Please don’t shoot me!” (Lowering tone at the end of his voice)
Player Choices:
1: “I am (Player name or warband named soldier) I won’t shoot you, what’s your name?”
2: “Tell me your name first… (Enemy warband name) scum!”
3: Shoot Him.
(Dialogue 3) If options 1 and 2 are chosen:
Enemy: “I am Kari, I was on a patrol with my unit when this slave troll attacked us, they all died but I managed to crawl down into the sewers before he killed me. Please, can you help me?”
Player’s choices:
1: “Here let me help you.” (Heals Kari)
2: “No, you got what was coming to you…” (Player walks off).
3: Finish the trolls work off (Shoots Kari).
(Dialogue 4) If option 1 is chosen:
Enemy: (picks himself up) “Thank you, I owe you my life; I am going to run away see what the world is like outside the city away from the corruption and hate. Thank you so much, here have this.” (Kari hands you some Ammo + achievement unlocks, Named Compassionate Soul. As Kari walks off)

Re: Budgeting
GriffirettGriffirett 08 Mar 2010 18:12
in discussion General / Resources » Budgeting

No problem will see what I can do…

I still need everyone else to give me a list of stuff they are using and are planning on using…

Jack - Cheers I will look into the prices this week.

Rowan - I will find you something nice and base, :P I doubt any producer will let us have that…

Dean - I will find you a nice sensible system perhaps with duel monitor set up…

Re: Budgeting by GriffirettGriffirett, 08 Mar 2010 18:12
Re: Ed the Troll
Damian EllisDamian Ellis 07 Mar 2010 22:02
in discussion Art / Models » Ed the Troll

awsome start good scales and basic muscle loverly loin cloth.

arm muscle need a wee bit more bulk

Re: Ed the Troll by Damian EllisDamian Ellis, 07 Mar 2010 22:02
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