Conquest and Skirmish Mechanics

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Conquest

In this mode the player will take part in an all-out war for control of a sector of the city. The player must use a separate character to the one used in Campaign mode, and select a Warband to fight for out of the six that are fighting for territory in the sector.

When Conquest mode is selected a map of the sector will be displayed, which is divided into zones. This screen shows the zones which each Warband controls, and the zones which are contested. The player may choose which battle to join out of the contested zones. To push the opposing Warband back, a Warband must accumulate more wins in that zone over three hours.

Skirmish

This mode allows players to host and join quick games. It is the equivalent of an instant action mode. The host chooses the options when creating the game. These options are which map to play, how many teams there are, how many NPC bots are used (between zero and the maximum for the map), which game type is played (capture the flag for example), and whether the game should be played over a network (including the internet) or not. The results of these battles don’t affect the player’s rating. The games are played exactly like those in Conquest.

Versus Characters

Character Creation
The player must use a separate character to the one used in Campaign mode. First the player chooses a Warband from six – each has its own small bonuses, starting weapons and armour. Next the player chooses a gender. A unique name must then be chosen (the game will check the servers to make sure the name is unique). Finally the character’s armour and starting weapons must be chosen. These can be changed from the sector map screen.

Warband Colour Bonuses
1 Green Endurance
2 Blue Accuracy
3 Red Strength
4 Purple Willpower
5 Black Speed
6 White Agility

Rating Points
The player gains rating points at end of each game (if he or she doesn’t quit prematurely). The amount of points awarded is based on how well the player does in the game. The amount of rating points each player has can be viewed online through a leaderboard system (includes stats such as average rating points per game, kills, deaths, average kills per death, favoured weapon and total rating points).

Act Rating Points Awarded
Killing enemy player 2
Killing enemy bot 1
Capturing a point 10
Capturing the main point (only Capture and Control) 25
Completing an objective 50
Stopping an enemy completing an objective 5

Levelling Up
Characters start each game at level twenty, with fifty skill points and completely unspent attribute points. Characters level up during a game, but levels are reset at the end of it. Preset selections of skills and attributes (loadouts) may be saved, and selected at the start of a game. Characters gain experience at the same rate as rating points, but multiplied by one hundred.

Games

Winning a Game
To win a game, a Warband must accrue five hundred points before the enemy. Every zone will have key locations, which can be captured by any team. Each controlled location will constantly give the team controlling it points. Points are also earned through other means.

Act Points Awarded
Killing enemy player 2
Killing enemy bot 1
Capturing a point 10
Capturing the main point (only Capture and Control) 25
Completing an objective 50
Stopping an enemy completing an objective 5
Holding a control point for 5 seconds 1
Holding the main point for 5 seconds (only Capture and Control) 5

Capturing and Controlling Key Locations
To capture a key location, a player must be within ten metres of it. If the location is neutral, then the player begins capturing it for his or her Warband. If the location is controlled by another then the player begins turning the location neutral.

For every player in a Warband in range of a location, the capture rate for that Warband goes up by one. For every opposing player in range of the location, it goes down one. Each Warband in range of the location has its own capture rate – if the rate is one or above then that Warband begins capturing the location. The capture rate is how many points are added to the capture meter every second (so if the rate is two then two points are added to the meter every second). When the capture meter reaches fifteen then the location is captured for that Warband. If another team has a higher capture rate the location begins turning neutral at that rate – when it reaches zero the location becomes neutral.

Spawning
At the start of the game, each player chooses a base which his or her team controls to spawn at. When a player completely dies, he or she can then respawn after five seconds (if the player has killed a player on their team then this is increased by ten seconds per betrayal). The player chooses to respawn at a base or control point which is currently controlled by his or her team.


Objectives

Capture the Flag
Description
Warbands attempt to steal flags from other Warbands’ bases and bring them back to their own base.
• Can’t use weapons while holding flag
• Can melee with flag for fifty damage (slow hitting but large arc)
• Secondary fire drops flag
• Standing near to a flag for ten seconds returns it to the base it was taken from
Variants
Multi Flag
There’s a flag in each base.
Attack and Defence Flag
One Warband attempts to defend their flag whilst the other Warbands have to steal it.
Bombing Run
Description
Warbands attempt to plant bombs in opposing Warbands’ bases.
• Can’t use weapons while holding bomb
• Can’t pick up other Warbands’ bombs
• Can melee with bomb for fifty damage (slow hitting but large arc)
• Secondary fire drops bomb
• Standing near to a bomb for ten seconds returns it to the base it was taken from
• To plant the bomb hold down primary fire for ten seconds in target area
Variants
Multi Bomb
There’s a bomb in each base.
Attack and Defence Bomb
One Warband attempts to defend an objective whilst the other Warbands have to blow it up.
Neutral Bomb
One bomb spawns in the centre, and Warbands can blow up any base but their own.
Capture and Control
Description
Warbands attempt to capture key points as normal, in addition to a main point which gives the Warband controlling it bonuses and more points.
• Main point takes thirty control meter points to capture
Variants
Control Locations
Warbands have to capture and hold key locations to gain points.
Defended Control Locations
NPCs spawn at control points when they’re captured, and attempt to stop other Warbands capturing them.

Zones

Sector Map
When Conquest mode is selected a map of the area will be displayed, which is divided into zones. This screen shows the zones which each Warband controls, and the zones which are contested. The player may choose which battle to join out of the contested zones. Each zone has a set number of players per team (based on the strategic value of the zone).

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Capturing Zones
To push the opposing Warband back, a Warband must accumulate more wins in that zone over three hours. In each zone, multiple games can take place simultaneously (once a game is full, a new game is started). Bots are used to fill in for players – these are replaced when players join. Once a zone is captured it is changed to the colour of the Warband that captured it on the sector map. The zones are all hexagonal, and there are six bases – one for each side. The Warband that controls the zone adjacent to a base claims that base at the start of the game. A Warband can control multiple bases, which means that Warband’s players can spawn in multiple locations. When a zone is completely surrounded by enemy Warbands, the Warband controlling it spawns in the centre (in a mobile base).

Attack and Defence
If a zone controlled by one Warband is adjacent to one controlled by another, two battlefields are created. A player who’s a member of one of these Warbands can choose to attack (by entering the battlefield in the enemy Warband’s zone) or defend (by entering the battlefield in his or her Warband’s zone). A Warband must win in both the attack and defence zones to claim the zone that’s being attacked (otherwise is a stalemate).

If there are multiple Warbands attacking a zone, whoever gets the most wins takes control of the zone if they won in an adjacent zone which they were defending. If they didn’t then the Warband with the next highest wins takes control if they won in an adjacent zone that they were defending, and so on.

Neutral Zones
Neutral zones are grey in colour. When the entire conquest game is reset (once per week) most of the zones become neutral (except for the three around each Warband’s main base and the main bases themselves). In neutral zones the Warbands fight against Custodians and neutral monsters. When a Warband attacks a neutral zone there is no defence required (as the neutral enemies don’t attack zones).

The neutral enemies spawn in the middle of the map (Custodians are dropped in by skyship). When other Warbands are adjacent to a neutral zone, each has a base as normal. Custodians gain a champion (stronger than normal custodians), and monsters gain a boss, when multiple Warbands are fighting for a neutral zone. Every hour, if a Warband wins more games in a neutral zone than the neutral AI force or other Warbands then that zone is captured by that Warband.

Games

Winning a Game

To win a game, a Warband must accrue five hundred points before the enemy. Every zone will have key locations, which can be captured by any team. Each controlled location will constantly give the team controlling it points. Points are also earned through other means.

Act Points Awarded
Killing enemy player 2
Killing enemy bot 1
Capturing a point 10
Capturing the main point (only Capture and Control) 25
Completing an objective 50
Stopping an enemy completing an objective 5
Holding a control point for 5 seconds 1
Holding the main point for 5 seconds (only Capture and Control) 5

Capturing and Controlling Key Locations
To capture a key location, a player must be within ten metres of it. If the location is neutral, then the player begins capturing it for his or her Warband. If the location is controlled by another then the player begins turning the location neutral.

For every player in a Warband in range of a location, the capture rate for that Warband goes up by one. For every opposing player in range of the location, it goes down one. Each Warband in range of the location has its own capture rate – if the rate is one or above then that Warband begins capturing the location. The capture rate is how many points are added to the capture meter every second (so if the rate is two then two points are added to the meter every second). When the capture meter reaches fifteen then the location is captured for that Warband. If another team has a higher capture rate the location begins turning neutral at that rate – when it reaches zero the location becomes neutral.

Spawning
At the start of the game, each player chooses a base which his or her team controls to spawn at. When a player completely dies, he or she can then respawn after five seconds (if the player has killed a player on their team then this is increased by ten seconds per betrayal). The player chooses to respawn at a base or control point which is currently controlled by his or her team.


Objectives

Capture the Flag
Description Variants
Warbands attempt to steal flags from other Warbands’ bases and bring them back to their own base. Multi Flag
There’s a flag in each base.
• Can’t use weapons while holding flag Attack and Defence Flag
• Can melee with flag for fifty damage (slow hitting but large arc) One Warband attempts to defend their flag whilst the other Warbands have to steal it.
• Secondary fire drops flag
• Standing near to a flag for ten seconds returns it to the base it was taken from
Bombing Run
Description Variants
Warbands attempt to plant bombs in opposing Warbands’ bases. Multi Bomb
There’s a bomb in each base.
• Can’t use weapons while holding bomb Attack and Defence Bomb
• Can’t pick up other Warbands’ bombs One Warband attempts to defend an objective whilst the other Warbands have to blow it up.
• Can melee with bomb for fifty damage (slow hitting but large arc)
• Secondary fire drops bomb Neutral Bomb
• Standing near to a bomb for ten seconds returns it to the base it was taken from One bomb spawns in the centre, and Warbands can blow up any base but their own.
• To plant the bomb hold down primary fire for ten seconds in target area
Capture and Control
Description Variants
Warbands attempt to capture key points as normal, in addition to a main point which gives the Warband controlling it bonuses and more points. Control Locations
Warbands have to capture and hold key locations to gain points.
• Main point takes thirty control meter points to capture Defended Control Locations
NPCs spawn at control points when they’re captured, and attempt to stop other Warbands capturing them.
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